Signs & SteelRemastered · patch 5.0

Compendium

All 80 skills with rank values and a grade from S (shapes a build) to D (path point at best).

Combat skills

Muscle Memory

A

After a successful dodge or roll, your following fast attacks hit 30% harder.

R1: next 1 fast attack · R2: next 2 fast attacks · R3: next 3 fast attacks

Arrow Deflection

C

Parry arrows. A perfect parry sends them back with a chance to kill outright.

R1: 15% kill chance · R2: 30% kill, +50% reflected dmg · R3: 45% kill, +100% reflected dmg

Strength Training

A

Fast attacks charge up the damage of your next strong attack.

R1: +15% · R2: +30% · R3: +45%

Cold Blood

A

Each crossbow bolt that hits gives Adrenaline.

R1: 0.3 per bolt · R2: 0.6 per bolt · R3: 1 per bolt

Three Strikes

B

The third fast or strong attack can empower the next attack of the same type.

R1: 20% chance · R2: 40% chance · R3: 60% chance

Resolve

B

You lose less Adrenaline when hit.

R1: 33% less · R2: 67% less · R3: 100% less

Undying

A

When Vitality hits 0, spends Adrenaline to heal instead of dying. 30 s cooldown.

R1: 10% Vitality per point · R2: +33% to that heal · R3: +67% to that heal

Crushing Blow

B

A strong attack can buff your next two strong attacks by 50%.

R1: 20% chance · R2: 40% chance · R3: 60% chance

Razor Focus

S

Start every fight with 1 Adrenaline and build more from weapon hits.

R1: +10% from hits · R2: +20% from hits · R3: +30% from hits

Fleet-Footed

A

Take less damage while dodging.

R1: 33% less · R2: 67% less · R3: 100% less

Lightning Reflexes

C

Extra slow-motion while aiming. Headshots deal +250% and can kill outright.

R1: 30% slower, 5% kill · R2: 60% slower, 10% kill · R3: 90% slower, 15% kill

Anatomical Knowledge

C

Bolts gain a share of your silver sword's damage.

R1: +10% of silver dmg · R2: +20% · R3: +30%

Whirl

A

Spinning attack that hits everything around you, sustained with Stamina then Adrenaline.

R1: normal cost · R2: 33% cheaper · R3: 50% cheaper

Rend

B

Charged strike that ignores defence; more Stamina spent and more Adrenaline = more damage.

R1: +10% per Adrenaline · R2: +20% per Adrenaline · R3: +30% per Adrenaline

Counterattack

A

After a successful counter or dodge, your next attack hits harder. Crossbow damage doubled.

R1: +33% · R2: +67% · R3: +100%

Sunder Armor

B

Strong attacks cut the target's damage resistance by 10% per stack.

R1: 1 stack · R2: 2 stacks · R3: 3 stacks

Crippling Strike

B

Fast-attack crits make the target take more damage.

R1: +10% taken · R2: +20% taken · R3: +30% taken

Maiming Shot

C

After any crit, your next bolt disables monster special abilities.

R1: 4 s · R2: 8 s · R3: 12 s

Deadly Precision

B

Attacks can arm your next strong attack as an instant kill. Immune enemies give Adrenaline instead.

R1: +0.1 Adrenaline if immune · R2: +0.2 · R3: +0.3

Flood of Anger

D

Spend 3 Adrenaline to cast a Sign at max level with bonus intensity.

R1: +50% intensity · R2: +100% · R3: +150%

Signs skills

Melt Armor

A

Igni strips armour and gains burn chance.

R1: +10% burn · R2: +20% burn · R3: +30% burn

Sustained Glyphs

A

Signs last longer and cover more area; extra Yrden traps and alt-mode charges.

R1: +5 s, +10% area, +1 trap · R2: +10 s, +20%, +2 traps · R3: +15 s, +30%, +3 traps

Exploding Shield

B

A breaking Quen shield knocks enemies back.

R1: pushback · R2: stronger · R3: strongest

Delusion

B

Enemies stop advancing while you cast Axii; better Axii dialogue options.

R1: dialogue + hold · R2: same · R3: same

Aard Sweep

C

Alt Aard: hits all enemies around you with lower knockdown chance.

R1: -21% knockdown · R2: -17% knockdown · R3: no penalty

Firestream

B

Alt Igni: continuous flamethrower.

R1: normal cost · R2: 25% cheaper · R3: 50% cheaper

Magic Trap

B

Alt Yrden: a 14-yard field that damages and slows enemies.

R1: +0% damage · R2: +25% · R3: +50%

Active Shield

S

Alt Quen: hold a shield; damage it absorbs heals you.

R1: normal Stamina drain · R2: half drain · R3: no drain

Puppetmaster

C

Alt Axii: the target fights for you briefly and hits harder.

R1: +20% ally dmg · R2: +40% · R3: +60%

Supercharged Glyphs

A

Enemies inside Yrden lose Vitality or Essence every second, scaling with Sign intensity.

R1: 10/s · R2: 20/s · R3: 30/s

Shockwave

C

Aard deals extra damage based on your current Vitality.

R1: +1% of Vitality · R2: +2% · R3: +3%

Domination

D

Axii affects two targets at once.

R1: 50% weaker · R2: 25% weaker · R3: full strength

Catalyst

S

Aard and Igni gain big intensity against enemies standing in Yrden.

R1: +30% · R2: +60% · R3: +90%

Fortify Signs

B

Yrden, Quen and Axii last longer.

R1: +20% · R2: +40% · R3: +60%

Chain Reaction

A

Each Sign boosts the next different Sign, stacking 5 times.

R1: +5% per stack · R2: +10% · R3: +15%

Focus

A

Each Adrenaline point raises Sign intensity.

R1: +10% per point · R2: +20% · R3: +30%

Sidestep

B

After a dodge or roll, your next Sign costs less Stamina.

R1: 20% cheaper · R2: 40% · R3: 60%

Aftershock

B

Every Sign cast also blasts nearby enemies with magic damage.

R1: damage up · R2: more · R3: most

Resonance

A

After a Sign, your next three melee hits deal bonus damage from Sign intensity.

R1: +10% of intensity · R2: +20% · R3: +30%

Alchemy skills

Refreshment

A

Each potion dose heals you.

R1: 10% Vitality · R2: 20% · R3: 30%

Efficiency

C

More bombs per slot.

R1: +1 · R2: +2 · R3: +3

Frenzy

B

With any potion Toxicity, time slows when an enemy is about to counter.

R1: 5% slower · R2: 10% · R3: 15%

Adaptability

B

Decoctions last longer.

R1: +33% · R2: +67% · R3: +100%

Endure Pain

B

Higher max Vitality while Toxicity is over the safe line.

R1: +10% · R2: +20% · R3: +30%

Pyrotechnics

C

All bombs deal flat extra damage, even utility bombs.

R1: +50 · R2: +100 · R3: +150

Hunter Instinct

C

At full Adrenaline, more crit damage vs the oil's target type.

R1: +20% · R2: +40% · R3: +60%

Poisoned Blades

B

Oiled blades can poison.

R1: 5% chance · R2: 10% · R3: 15%

Protective Coating

B

Oils also reduce damage from their target monster type.

R1: +5% · R2: +10% · R3: +15%

Acquired Tolerance

A

Every known recipe raises max Toxicity.

R1: +1 per recipe · R2: +2 · R3: +3

Toxic Shock

B

A strong attack on a poisoned enemy consumes the poison for a burst. 5 s cooldown.

R1: 25% of the hit · R2: 50% · R3: 75%

Delayed Recovery

B

Potion effects don't expire while potion Toxicity stays high.

R1: until 85% of max · R2: until 70% · R3: until 55%

High Tolerance

A

At 80%+ Toxicity you take 150% damage but gain crit damage equal to a share of your Toxicity.

R1: 33% of Toxicity · R2: 67% · R3: 100%

Volatile Compound

C

Bombs scale with current Toxicity.

R1: +0.1% per point · R2: +0.2% · R3: +0.3%

Fast Metabolism

D

Toxicity drains faster.

R1: 1/s faster · R2: 2/s · R3: 3/s

Cluster Bombs

C

Bombs split into fragments that each deal 40% damage.

R1: 2 fragments · R2: 3 · R3: 4

Side Effects

B

Drinking a potion can trigger a random extra potion for free.

R1: 33% · R2: 67% · R3: 100%

Potent Sting

C

Poisoned weapons deal more damage, doubled against poison-immune foes.

R1: +5% (+10%) · R2: +10% (+20%) · R3: +15% (+30%)

General skills

Cat School Techniques

A

Per light armour piece: more crit damage and fast-attack damage.

R1: +8% crit dmg, +1% fast · R2: +16%, +4% · R3: +24%, +6%

Battle Frenzy

S

More crit chance per Adrenaline point you hold.

R1: +3% per point · R2: +6% · R3: +9%

Adrenaline Burst

B

More Adrenaline gain; Signs generate Adrenaline too.

R1: +2% · R2: +4% · R3: +6%

Sun and Stars

B

Day: Vitality regen out of combat. Night: Stamina regen in combat.

R1: +10 / +1 · R2: +20 / +2 · R3: +30 / +3

Strong Back

D

More carry weight.

R1: +20 · R2: +40 · R3: +60

Bear School Techniques

A

Per heavy piece: max Vitality and strong-attack damage.

R1: +2% each · R2: +4% · R3: +6%

Gourmand

B

Food heals over a longer period.

R1: 5 min · R2: 10 min · R3: 15 min

Anger Management

C

Cast Signs with Adrenaline when out of Stamina.

R1: 2 per cast · R2: 1.5 · R3: 1

Griffin School Techniques

A

Per medium piece: Sign intensity (Stamina regen at higher rank).

R1: +2% intensity · R2: +4% · R3: +6%, +1 Stamina/s per piece

Synergy

A

Bigger bonuses from slotted mutagens.

R1: +10% · R2: +20% · R3: +30%

Element of Surprise

C

Hitting with a bomb raises melee damage for 10 s.

R1: +10% · R2: +20% · R3: +30%

Advanced Pyrotechnics

C

Thrown bombs may not be used up; your bombs can't hurt you.

R1: 10% · R2: 20% · R3: 30%

Metabolic Boost

D

Spend Adrenaline to lower potion Toxicity.

R1: -10% per point · R2: -20% · R3: -30%